![]() Minor pass of client UI for more consistent buttons (prefab-ized a lot of them).Changed terrain generator initialization to be inside of OnLoadingTerrainGenerator so you can put a callback before it to alter settings.Fixed addOrReplaceAudioAmbient jsonFiles entries not actually succesfully overriding ambient audio.Merged the base game from various parts into one modinfo.json entry.Removed "override*Folder" variants of modinfo entries (there's specific ones for each now).Removed AfterStartup modcallback (since loading is now delayed).Delayed loading of mods till after a world is selected.Moved colonyserverrcon source project to gamedata/help (out of the mods folder).Merged "BaseGame" mod into the server dll (mostly to the Jobs.Implementations namespace).Changed IRule.ToJSON() to allow more freedom in save format.Added IRule.CanBeAddedTo (trader) - intended to allow science agreements to check for duplicates before being added.Merged the semi-seperate ScienceAgreements into the trading IRule interface, removing a whole bunch of duplicate code.Removed "monster texture" file types, merged into the npc file types.Changed to be an instance on ServerManager instead of a static class.Supports streaming the ambient audio files instead of keeping them entirely loaded.Doesn't require the server to read all files entirely every launch anymore. ![]()
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